![]() In conclusion I want to see Halo taken seriously on the E-Sports stage. Multiple threads, ranging in length from 40 to 78 pages of discussion on the subject. No competitive PC player wanted to keep playing a game where controller users have such a significant advantage, and many of us were quite vocal on their forums, which I'm afraid I can't link to because the topics have been conveniently deleted. We could argue semantics all day, but I believe it's fairly obvious that the extreme level of AA in the MCC is one of the main reasons the game failed to take off on PC after the initial launch frenzy died down. The following video will go into detail on the matter. I'm not sure how many of you remember what happened with Halo: MCC when it first came out on PC, so here's a quick rundown.Ĭompetitive PC players were dominated by controller users, especially on the smaller competitive maps where the game's AA was so strong that a player's reticle would be dragged along with a player moving past without touching the thumbstick.
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